We have been recording, mixing, and mastering music for over a decade. We are proficient in multiple industry standard DAWs, including Pro Tools, Live, and Bitwig.
Music Composition
We offer high quality music composition services for movies, television, and video games. Our styles range from symphonic epics to hard rock and metal.
Video & GFX Production
We are experienced with Adobe’s Premier Pro and After Affects, as well as Blackmagic’s DaVinci Resolve Studio. Besides cutting and editing video, we provide GFX (title cards, lower thirds, and light animation).
Audio Production
Recording, Mixing, & Mastering Audio
Brendan Brooks
Live at Webster University
“Make a cheap microphone sound good”
$15 can sound like $99
“Traitors”
Original song by Benny Mayer
“Branson”
Live skit
“Zombie Relationships”
(Formerly) alive skit
“Banana Cop”
Short film features foley work
Video & GFX Production
Video editing, graphics, and more
“Double Helix Live at Webster University”
Live concert video
Welcome To Ghost Lobster Studios!
Channel trailer
“Why Is NO ONE talking about this Guitar Plug In? (NAM)”
This was done for my “Event and Studio” class. Brendan Brooks recorded a cover of “My My, Hey Hey” by Neil Young while I used my SM7B to record his voice and my SM57 to record his guitar. I operated the sound board and was the technical director for this project. In order to make sure that the audio wouldn’t clip, I mixed the project in real time.
Composer:
Neil Young
Client:
Brendan Brooks
Instruments & VSTs:
Acoustic Guitar, Vocals
Engineered by:
Ghost Lobster Studios
DAW: N/A
Recorded at:
Room 112, Sverdrup Hall, Webster University
Mixed & mastered at:
Room 112, Sverdrup Hall, Webster University
Can you make a cheap microphone sound good?
$15 can sound like $99
I recorded this video as a software demonstration for my “Introduction to Interactive Digital Media” course. In it, I demonstrate the power of Ableton Live, a DAW software that I have used for about 10 years. I take the cheap Chinese WM57, and make it sound like the SM57 — an industry standard microphone. Overall, I am very happy with the quality of the sound and the script I wrote.
Course:
Introduction to Interactive Digital Media, Webster University
Engineered by:
Ghost Lobster Studios
DAW: Ableton Live
Recorded at:
Ghost Lobster Studios
Mixed & mastered at:
Ghost Lobster Studios
Traitors
Original song by Benny Mayer
This track comes from the EP Double Helix: Live at Webster University. The drum recording at this concert is some of my best work — I barely had to touch the mix to get it sounding right. With just a few drum bus effects, the kit sat beautifully in the mix. Even though I used cheap mics and effects pedals, I still managed to capture a powerful live performance. I wrote this song, and to me, it captures everything I love about our set: booming toms, heavily distorted guitars, and raw, authentic vocals.
Composer:
Benny Mayer
Instruments & VSTs:
Electric Guitar, Electric Bass, Drums, Vocals
Engineered by:
Ghost Lobster Studios
DAW: Reaper
Recorded at:
Sunnen Lounge, University Center, Webster University
Mixed & mastered at:
Ghost Lobster Studios
“Branson”
Live skit
This project was for my “Event and Studio” course. The skit’s director asked me to act as the sound board operator. I mixed the audio live, carefully preventing any clipping and tracking the actors’ speech patterns to keep levels as consistent as possible.
Writer & Director:
Emily Brandt
Course:
Event and Studio, Webster University
Engineered by:
Ghost Lobster Studios
Recorded at:
Room 112, Sverdrup Hall, Webster University
Mixed & mastered at:
Room 112, Sverdrup Hall, Webster University
“Zombie Relationships”
(Formerly) alive skit
For another assignment in my “Event and Studio” class, I handled live audio during a theatrical skit. The director put me in charge of the sound board, where I managed real-time mixing and monitored levels to avoid clipping. I paid close attention to the performers’ timing and dynamics, adjusting on the fly to maintain a smooth, balanced sound throughout.
Writer & Director:
Emily Brandt
Course:
Event and Studio, Webster University
Engineered by:
Ghost Lobster Studios
Recorded at:
Room 112, Sverdrup Hall, Webster University
Mixed & mastered at:
Room 112, Sverdrup Hall, Webster University
“Banana Cop”
Short film features foley work
The director sent me a short film and asked if I could handle the audio and soundtrack. Most of the original audio was captured straight from the camera, so I knew music would be essential to help tie the scenes together. I used EQ to reduce background noise as much as possible and gathered foley from around Webster University — ambient sounds, footsteps, doors, and more. I assembled everything in Bitwig Studio and DaVinci Resolve, finishing the entire project in under 24 hours. The final result is charming, and I’m proud to have contributed to it.
Writer & Director:
Emily Brandt
Instruments & VSTs:
Electric Guitar, Keyboard, Synthesizer, GGD Matt Halpern Drum Pack
Foley capture device: TASCAM DR-07X
Engineered by:
Ghost Lobster Studios
DAW: Bitwig Studio
Recorded at:
Webster University & Ghost Lobster Studios
This concert was a major production, with multiple media elements happening simultaneously — and I was responsible for all of them. I coordinated band rehearsals, recorded and mixed the live audio, organized camera and laptop operators, wrote two original songs, and edited the final performance into a full-length concert video. I used Bitwig Studio for the mixing and mastering, and DaVinci Resolve for the video editing. While the graphics are minimal, I taught myself the Fusion tab through a range of resources and created the lightning text effect entirely within DaVinci—no plugins.
The project took about as much time as my first video at Webster, but it was far more complex. I’m especially proud of what I pulled off: 50 minutes of professionally mixed audio and tightly edited footage, all assembled into a high-impact live concert showcase. This was my magnum opus at Webster University — the culmination of years of experimentation and growth in video production, audio engineering, and musical composition.
Director: Benny Mayer
Video & GFX Editor: Benny Mayer
Editing/VFX: DaVince Resolve
Edited at: Ghost Lobster Studios
Resolution/Frame Rate: 1080p/24fps
Runtime: 47 minutes
Welcome To Ghost Lobster Studios!
Channel trailer
This project served as my final for “Graphics and Effects” during my sophomore year. It was originally created as the YouTube channel trailer for Ghost Lobster Studios, back when I was still developing the identity of the channel. Many of the ideas featured in the video were later abandoned, but it marked an important creative milestone.
It was the first YouTube video I edited and appeared in, and my first time tackling a larger-scale project using the Adobe Creative Suite. The original footage ran over 30 minutes — much of it filled with filler content and persistent stuttering — so I had to cut it down drastically in Premiere Pro, shaping it to match the snappy, high-energy style typical of YouTube content.
I applied several class concepts to serve my own creative goals. One example was the censored mouth effect: using the pen tool in After Effects, I created a moving mask and added a dynamic blur. I went frame by frame to ensure the blur followed my erratic movements and shifted accurately with the changing perspective. It’s a small detail, but one that reflects the precision and thought I bring to every frame.
Director: Benny Mayer
Video & GFX Editor: Benny Mayer
Editing/VFX: Adobe Premiere Pro & After Effects
Edited at: Ghost Lobster Studios
Resolution/Frame Rate: 1080p/24fps
Runtime: 5 minutes
“Why Is NO ONE talking about this Guitar Plug In? (NAM)”
Software review
This video was a review of a guitar plugin I felt was worth highlighting. Steven Atkinson designed an open-source plugin called Neural Amp Modeler, which captures real amp signals and converts them into digital files—making high-quality amp tones far more accessible to musicians. I wrote a full script and followed it closely, editing the video in DaVinci Resolve with common YouTube commentary trends in mind.
Although the video ended up longer than I expected, I finished it faster than my earlier channel trailer thanks to a more streamlined editing process. I’m now able to produce rough cuts very quickly. There wasn’t as much GFX work in this project since most of the visuals involved sharing resources or demonstrating websites to visit.
Director: Benny Mayer
Video & GFX Editor: Benny Mayer
Editing/VFX: DaVince Resolve
Edited at: Ghost Lobster Studios
Resolution/Frame Rate: 4K UHD/24fps
Runtime: 10 minutes
Extinction
Progressive Metal Instrumental
This song marked the beginning of my journey in writing and releasing my own music to the public. It was recorded in Ableton Live and was part of an album that served as an experiment in defining my sound.
The album draws heavy influence from progressive metal and classic Sega Genesis video games. This particular track incorporates a lot of electronic elements, as I was curious to hear how they would blend with the melodies I had written.
The main melody was actually written back in eighth grade during a class. I had a piece of paper and started jotting down a guitar tab, randomly stacking ninth chords in an ascending sequence. Later, I tweaked the idea at home to make it work musically.
Over the years, I revisited and developed the song multiple times before finalizing this version during the 2020 pandemic. After its release, several of my teachers and peers encouraged me to consider scoring music for video games — a suggestion that still sticks with me.
Director: Benny Mayer
Performer(s): Benny Mayer
Genre: Progressive Metal
Key: A Minor
Tempo: 160 BPM
DAW: Ableton Live
Instruments & VSTs: Electric Guitar, Electric Bass, Addictive Drums 2 Metal Pack, Synthesizer
Runtime: 11:14
Break
Symphonic Instrumental
This was my first symphonic composition, inspired primarily by film scores and progressive rock bands. I wrote the score using MuseScore, and the piece functions largely as an overture, weaving together multiple themes into a single work.
At the time, I had a lot of musical ideas, and I incorporated many of them into this piece. I added transitions and additional sections to connect each idea, and the final result became “Break”.
In 2022, I had the opportunity to conduct this piece with the Lindbergh High School Symphonic Orchestra — a memorable milestone in my musical journey.
While I was writing “Get Away”, I was really getting into the metalcore subgenre and enjoying bands like Periphery and Architects. I recorded this song in Ableton Live, and it marked a few important firsts for me.
It was the first time I experimented with extended chords in drop tunings, and the results were surprisingly satisfying. It was also my first time singing on a track and mixing vocals myself. While some of the vocal choices now feel a bit dated, I still believe this track was stronger than anything else I had released up to that point. It helped me broaden my horizons as both a producer and a songwriter.
Director: Benny Mayer
Performer(s): Benny Mayer
Genre: Metalcore
Key: F Minor
Tempo: 150 BPM
DAW: Ableton Live
Instruments & VSTs: Electric Guitar, Electric Bass, Addictive Drums 2 Metal Pack, Synthesizer
Runtime: 4:15
Circle
Guitar Instrumental
Leading up to writing this piece, I had taken a break from releasing new music to focus on college and GFX work. I recorded this track using Reaper.
During the summer of 2024, I decided to release a few recordings based on my guitar improvisations, using loopers and unmixed tracks. I experimented with different ideas across these pieces, and for “Circle”, I decided to try mixing funk with some instrumental guitar.
The entire track was created using only guitar — covering the bass, percussion, chords, and lead improvisation. Working on this project made me reflect more deeply on how I arrange and compose music, pushing me to think more creatively within limited tools.
Director: Benny Mayer
Performer(s): Benny Mayer
Genre: Rock
Key: B Minor
Tempo: 96 BPM
DAW: Reaper
Instruments & VSTs: Electric Guitar
Runtime: 2:14
Headcusher
Doom Metal Instrumental
During my winter break in 2024–2025, I spent a lot of time playing the video game DOOM (2016), and I was heavily inspired by Mick Gordon’s work on its soundtrack. Motivated by the game’s intense, aggressive sound, I set out to create a track in a similar style.
To do it justice, I acquired an 8-string guitar and pushed the heaviness as far as I could. I also used the GGD Matt Halpern Drum Library to program the drums, inspired by a live performance I saw of Matt Halpern playing alongside Mick Gordon. I really liked the way their tones complemented each other, and I wanted to capture that same energy in my own production.
The track is titled “Headcusher” because of a typo I made while uploading it to DistroKid. Before I had a chance to correct it, the song quickly gained a lot of plays — so I decided to leave it as is. The unique spelling also helps it stand out from the many other tracks titled “Headcrusher”.
Director: Benny Mayer
Performer(s): Benny Mayer
Genre: Doom Metal
Key: E Minor
Tempo: 140 BPM
DAW: Ableton Live
Instruments & VSTs: Electric Guitar, Synthesizer, Piano, GGD Matt Halpern Drum Library
Runtime: 2:38
Banana Cop
Short Film Soundtrack
For the short film Banana Cop, the director asked me to produce the audio and create an original 1980s-inspired soundtrack (see more under Audio Production). This track is my personal favorite from the score.
I composed and recorded it in Bitwig Studio, aiming to authentically capture the sound of the ’80s. To start, I processed my guitar with a heavy chorus and reverb to emulate the era’s signature tone. I then layered a live snare hit over my programmed drums and applied gated reverb — a hallmark of 1980s production popularized by drummers like Rick Allen of Def Leppard. Both Def Leppard and classic ’80s cop dramas served as key stylistic references throughout the process.
Director: Benny Mayer
Performer(s): Benny Mayer
Genre: ’80s-inspired Hard Rock
Key: C Minor
Tempo: 150 BPM
DAW: Bitwig Studio
Instruments & VSTs: Electric Guitar, Synthesizer, GGD Matt Halpern Drum Library
Runtime: 1:00
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